by Yuhao Zhu on Jul 6, 2021 | Tags: Accelerators, deep learning, gpu, ray tracing, rendering
In Part I of this mini-series, we looked at recent advances in hardware support for ray tracing and how we might ride this wave to think more broadly about general-purpose irregular computing. Part II looks at another rising trend in graphics, i.e., the confluence of...
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by Yuhao Zhu on Jul 1, 2021 | Tags: Accelerators, gpu, graphics, ray tracing, rendering
Introduction Computer graphics exemplifies hardware-software co-design. Since its inception, rendering algorithms have been developed hand in hand with hardware architecture. Graphics is only becoming more important with the rise of new visual applications such as...
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